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Visuals

The visuals window is used to control elements of the world. These will affect the final render, so make sure you have these set up correctly.

GUI

Chat

  • Toggles the chat visibility in the lower left corner of the screen.

Boss Bar

  • Toggles the boss bar which is shown for the Ender Dragon or Wither.

Title Text

  • Toggles the visibility of text that appears over the screen. This is normally used on servers to present information to the player.

Scoreboard

  • Toggles the scoreboard shown on the right side of the screen.

Action Bar

  • Toggles the visibility of text which appears above the Hotbar.

World

Render Blocks

  • Toggles the visibility of all blocks in the replay.

Render Entities

  • Toggles the visibility of all entities, excluding players.

Render Players

  • Toggles the visibility of all players.

Render Particles

  • Toggles the visibility of all particles

Render Sky

  • Changes the sky colour to a solid green, useful for green screens.

Render Nametags

  • Toggles the visibility of all Nametags

Overrides

Override Fog

  • When enabled, the fog start and end distance can be modified using the two sliders.

Override FOV

  • When enabled, FOV can be directly modified using the 'FOV' slider.

Override Time

  • When enabled, game time can be adjusted using the 'Time' slider which is measured in ticks.

Camera Shake

  • When enabled, a camera shake effect can be applied. Refer to the Camera Shake Element for usage instructions.

Camera Roll

  • When enabled, the camera rotation can be modified and keyframed using the Camera Element.

Other

Rule of Thirds Guide

  • When enabled, a rule of thirds guide will appear in the form of 4 lines separating the screen into thirds across both axes, leading to nine equally sized sections.

Center Guide

  • When enabled, 2 lines will appear which will form a crosshair, defining the centre of the screen.

Camera Path

  • Toggles the visibility of the camera path and keyframes in the replay.

Sizing

  • This drop-down has 4 options:
    • Keep Aspect Ratio - Sets the aspect ratio to the current window dimensions.
    • Change Aspect Ratio - Enables a separate drop-down for common aspect ratios.
    • Fill - Fills the remaining space in the area between both windows.
    • Underlay - Lowers the opacity of the windows and underlays the game.